Classes

From Spellbreak Wiki
Jump to: navigation, search
All Six Elements

In Spellbreak, the player chooses a Class to play as before every match start.

The class they choose will give them access to different skills, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet.

At match start they are equipped with a Common Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately.

Three additional skills will be unlocked in chronological order as the match progresses.

During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time a player enters a new safe zone they will level up, unlocking the next skill for their chosen class.

At the end of a match the player will gain XP, progressing in both their Mage Rank & Class Mastery Rank.

Reaching higher Class Mastery Ranks will unlock various cosmetics in the player's Collection.

Frostborn[edit | edit source]

FrostbornRework.png

The Frostborn class' starting gauntlet is Frost Gauntlet.png Frost Gauntlet.

It has a time to master rating of High.

The strengths of the class are: High damage from long range. [Strategies]

The Frostborn have mastered Ice and its chilly but nuanced uses.

Frozen Alacrity
Level 1
(Starter Skill)
(Starter Skill)
Frostborn Level1.png
Ice Lance: Leaves an Ice Trail.
+150% Acceleration on Ice Trails.
Ice Lance: Leaves an Ice Trail (7s) that accelerates you up to +24 Run Speed.
+150% Acceleration on Ice Trails
Icicle
Level 2
Frostborn Level2.png
Ice Lance: Hover in mid-air while aiming (5s).

Ice Lance: Outline visible targets while aiming.

Tundra
Level 3
Frostborn Level3.png
Immune to damage while casting Flash Freeze. (0.65s)
In addition, cleanse yourself of Ignite, Corrosion and Slows.
Flash Freeze Duration: +100%.
Ice Prism
Level 4
Frostborn Level4.png
Ice Lance: Overcharge for 0.5s for +35% Spell Damage.

Conduit[edit | edit source]

ConduitRework.png

The Conduit class' starting gauntlet is Lightning Gauntlet.png Lightning Gauntlet.

It has a time to master rating of High.

The strengths of the class are: Rapid-fire and runic efficiency. [Strategies]

Conduits call down the power of lightning from the skies.

Potential Energy
Level 1
(Starter Skill)
(Starter Skill)
Conduit Level1.png
Lightning Bolt: +1 Damage every Bolt until you stop casting. Max +5.
Overload
Level 2
Conduit Level2.png
On Cast Lightning Strike: +1 Rune charge. Max 1.
Power Surge
Level 3
Conduit Level3.png
On Cast Lightning Strike: -100% mana cost on Spells (4s).
Secondary Strikes
Level 4
Conduit Level4.png
Lightning Strike: +4 Strikes at 0.6s intervals.

Pyromancer[edit | edit source]

PyromancerRework.png

The Pyromancer class' starting gauntlet is Fire Gauntlet.png Fire Gauntlet.

It has a time to master rating of Low.

The strengths of the class are: Well-balanced area control. [Strategies]

From the flames, a Pyromancer wields fire to inflict long-lasting effects.

Combust
Level 1
(Starter Skill)
(Starter Skill)
Pyromancer Level1.png
On Fireball Direct Hit: Ignite target (2s).

Fireball Explosion Radius: +200%.

Firefly
Level 2
Pyromancer Level2.png
Immune: Your squad's Flamewalls.

On entering your squad's Flamewalls: Take Flight (2s).

Pyrolysis
Level 3
Pyromancer Level3.png
Flamewall Damage: +100% (2s)
Conflagration
Level 4
Pyromancer Level4.png
On Fireball Hit: Spawn 4 smaller Fireballs at 90° angles.
Each deal 5 - 10 damage based on proximity to center of explosion.
(1.5 m radius)

Toxicologist[edit | edit source]

ToxicologistRework.png

The Toxicologist class' starting gauntlet is Toxic Gauntlet.png Toxic Gauntlet.

It has a time to master rating of Medium.

The strengths of the class are: Damage over time and stealth. [Strategies]

Toxicologists spew forth terrible poisons.

Viscosity
Level 1
(Starter Skill)
(Starter Skill)
Toxicologist Level1.png
Toxic Spray: Leaves Sticky Toxic Puddles on the ground.
Hitting a target spawns a puddle under their feet.
Toxic Spray: Leaves Sticky Toxic Puddles (15s) on the ground.
Puddles deal 12 DPS (6 per tick) & Slows by 50%.
Hitting a target spawns a puddle under their feet.
Vanishing Mists
Level 2
Toxicologist Level2.png
Immune: Your squad's Toxic Clouds.
On entering your squad's Toxic Clouds:
Dash in the direction you're moving & become Invisible (3s).
Outbreak
Level 3
Toxicologist Level3.png
While Invisible: Toxic Spray Damage: +75%.
Spreading Sickness
Level 4
Toxicologist Level4.png
Toxic Cloud: +2 Clouds.

Stoneshaper[edit | edit source]

StoneshaperRework.png

The Stoneshaper class' starting gauntlet is Stone Gauntlet.png Stone Gauntlet.

It has a time to master rating of Low.

The strengths of the class are: Armored mid-range brawler. [Strategies]

The Stoneshapers forge with the power of earth itself.

Stoneskin
Level 1
(Starter Skill)
(Starter Skill)
Stoneshaper Level1.png
Max Armor: +20

On Cast Shockwave with <20 Armor: +5 Armor.

Bedrock
Level 2
Stoneshaper Level2.png
On Cast Shockwave: Crash to the ground.
Accretion
Level 3
Stoneshaper Level3.png
Boulderfall Size: Grows as it flies.
Avalanche
Level 4
Stoneshaper Level4.png
Max Boulderfall Charges: +1.

Tempest[edit | edit source]

TempestRework2.png

The Tempest class' starting gauntlet is Wind Gauntlet.png Wind Gauntlet.

It has a time to master rating of High.

The strengths of the class are: High-flying mobility. [Strategies]

A Tempest's victory flies in on the wings of the wind.

Wind Surge
Level 1
(Starter Skill)
(Starter Skill)
Tempest Level1.png
On Wind Shear Ground Hit: Wind Jump.

Wind Jumping increases the mana recharge delay to 1.25s.

Updraft
Level 2
Tempest Level2.png
Immune: Your squad's Tornadoes' Pull.

On entering your squad's Tornadoes: Launch into the air.

Squall
Level 3
Tempest Level3.png
In Air (1s): Spell Damage: +20%.

In Air (1s): Incoming Damage Reduction: +10%

Sudden Gust
Level 4
Tempest Level4.png
In Air (1s): Sorcery Cooldown Speed: +100%


Spellbreak
Gameplay  •  Spells & Sorceries  •  Classes  •  Class Strategies
Progression  •  Equipment  •  Talents  •  Status Effects
Chapters  •  Cosmetics  •  Founder Packs  •  Concept Art
Lore  •  Garrick's Journal  •  Patch Notes  •  Archives