Classes

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All Six Elements

In Spellbreak, the player chooses a Class to play as before every match start.

The class they choose will give them access to different skills, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower the player's corresponding Gauntlet.

At match start they are equipped with a Common Gauntlet correlating with the element of their chosen class.

Each class comes with a level 1 skill that they immediately start with, which modifies their Gauntlet's Spell.

Three additional skills will be unlocked in chronological order as the match progresses.

During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time a player enters a new safe zone they will level up and unlock the next skill for their chosen class.

At the end of a match the player will gain XP, progressing in both their Mage Rank & Class Mastery Rank.

Reaching higher Class Mastery Ranks will unlock various cosmetics in the player's Collection.

Frostborn[edit | edit source]

FrostbornRework.png

The Frostborn class' starting gauntlet is Common Frost Gauntlet.png Frost Gauntlet.

It has a time to master rating of High.

The strengths of the class are: High damage from long range.

The Frostborn have mastered Ice and its chilly but nuanced uses.

Frozen Alacrity
Level 1
(Starter Skill)
Frostborn Level 1.jpg
Ice Lance: Leaves a trail of Ice Puddles.
Ice Lance: Leaves a trail of Ice Puddles (5s) that dramatically increase Run Speed.
Icicle
Level 2
Frostborn Level 2.jpg
Ice Lance: Hover in mid-air while aiming. Outlines targets.
Tundra
Level 3
Frostborn Level 3.jpg
Flash Freeze Duration: +100%.
Flash Freeze: Cleanse yourself of Ignite, Corrosion and Slows.
In addition, you become Immune to damage while casting.
Ice Prism
Level 4
Frostborn Level 4.jpg
Ice Lance: Overcharge for 1s for +35% Spell Damage.

Conduit[edit | edit source]

ConduitRework.png

The Conduit class' starting gauntlet is Common Lightning Gauntlet.png Lightning Gauntlet.

It has a time to master rating of High.

The strengths of the class are: Rapid-fire and runic efficiency.

Conduits call down the power of lightning from the skies.

Potential Energy
Level 1
(Starter Skill)
Conduit Level 1.jpg
Lightning Bolt: Hold to continue casting.
Overload
Level 2
Conduit Level 2.jpg
On Cast Lightning Strike: +1 Rune charge. Max 1.
Power Surge
Level 3
Conduit Level 3.jpg
On Cast Lightning Strike: No mana cost on Spells (4s).
Secondary Strikes
Level 4
Conduit Level 4.jpg
Lightning Strike: +3 Strikes at 0.9s intervals.

Pyromancer[edit | edit source]

PyromancerRework.png

The Pyromancer class' starting gauntlet is Common Fire Gauntlet.png Fire Gauntlet.

It has a time to master rating of Low.

The strengths of the class are: Well-balanced area control.

From the flames, a Pyromancer wields fire to inflict long-lasting effects.

Combust
Level 1
(Starter Skill)
Pyromancer Level 1.jpg
Fireball Explosion Radius: +200%.
Firefly
Level 2
Pyromancer Level 2.jpg
Immune: Your team's Flamewalls.

On entering your team's Flamewalls: Take Flight (2s).

Pyrolysis
Level 3
Pyromancer Level 3.jpg
Flamewall Damage: +100% (2s)
Conflagration
Level 4
Pyromancer Level 4.jpg
On Fireball Hit: Spawn 4 smaller Fireballs at 90° angles.
Each deal 5 - 10 damage based on proximity to center of explosion.
(1.5 m radius)

Toxicologist[edit | edit source]

ToxicologistRework.png

The Toxicologist class' starting gauntlet is Common Toxic Gauntlet.png Toxic Gauntlet.

It has a time to master rating of Medium.

The strengths of the class are: Damage over time and stealth.

Toxicologists spew forth terrible poisons.

Viscosity
Level 1
(Starter Skill)
Toxicologist Level 1.jpg
Toxic Spray: Leaves Sticky Toxic Puddles on the ground.
Hitting a target spawns a puddle under their feet.
Toxic Spray: Leaves Sticky Toxic Puddles (15s) on the ground.
Puddles deal 12 DPS (6 per tick) & Slows by 50%.
Hitting a target spawns a puddle under their feet.
Vanishing Mists
Level 2
Toxicologist Level 2.jpg
Immune: Your team's Toxic Clouds.
On entering your team's Toxic Clouds:
Dash in the direction you're moving & become Invisible (3s).
Outbreak
Level 3
Toxicologist Level 3.jpg
While Invisible: Toxic Spray Damage: +100%.
Spreading Sickness
Level 4
Toxicologist Level 4.jpg
Toxic Cloud: +2 Clouds.

Stoneshaper[edit | edit source]

StoneshaperRework.png

The Stoneshaper class' starting gauntlet is Common Stone Gauntlet.png Stone Gauntlet.

It has a time to master rating of Medium.

The strengths of the class are: Armored mid-range brawler.

The Stoneshapers forge with the power of earth itself.

Stoneskin
Level 1
(Starter Skill)
Stoneshaper Level 1.jpg
On Cast Shockwave: +5 Armor.
Bedrock
Level 2
Stoneshaper Level 2.jpg
On Cast Shockwave: Crash to the ground.
Avalanche
Level 3
Stoneshaper Level 3.jpg
Max Boulderfall Charges: +1.
Accretion
Level 4
Stoneshaper Level 4.jpg
Boulderfall: Grows in size as it flies.

Tempest[edit | edit source]

TempestRework.png

The Tempest class' starting gauntlet is Common Wind Gauntlet.png Wind Gauntlet.

It has a time to master rating of High.

The strengths of the class are: High-flying mobility.

A Tempest's victory flies in on the wings of the wind.

Wind Surge
Level 1
(Starter Skill)
Tempest Level 1.jpg
On Wind Shear Ground Hit: Wind Jump.

Wind Jumping increases the mana recharge delay to 1.25s.

Updraft
Level 2
Tempest Level 2.jpg
Immune: Your team's Tornadoes' Pull.

On entering your team's Tornadoes: Launch into the air.

Squall
Level 3
Tempest Level 3.jpg
In Air (1s/2s/3s): Spell Damage: +10/20/30%.
Sudden Gust
Level 4
Tempest Level 4.jpg
In Air (1s): Sorcery Cooldown Speed: +100%.


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