Classes

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Skill Point Orb

In Spellbreak, the player chooses a class to play as before every match start. The class they choose will give them access to different skills, which augment the player's character for different builds and playstyles.

Each class is centered around an element, and will empower the player's corresponding gauntlet.

When the match starts, every player is equipped with a basic common Gauntlet correlating with the element of the class they chose.

Each class comes with a level 1 skill that they immediately start with, which modifies their starting Gauntlet. Three additional skills will be unlocked in chronological order as the match progresses.

During the match, the Spellstorm closes into a safe zone in the form of a circle. The player acquires a level each time they enter a new safe zone, which unlocks the next skill for their class.


Conduit[edit | edit source]

The Conduit Icon

The Conduit class has a time to master rating of High, and its starting gauntlet / elemental specialization is Common Lightning Gauntlet.png Lightning Gauntlet.

The strengths of the class are: Rapid-fire and runic efficiency.

Conduits call down the power of lightning from the skies.

Skills

Level 1 (Starter Skill)

Conduit Level 1.jpg
Potential Energy - Lightning Bolt: Hold to continue casting.
Level 2
Conduit Level 2.jpg
Overload - On Cast Lightning Strike: +1 Rune charge. Max 1.
Level 3
Conduit Level 3.jpg
Power Surge - On Cast Lightning Strike: -100% Any Spell Mana Cost (4s).
Level 4
Conduit Level 4.jpg
Secondary Strikes - Lightning Strike: +3 Strikes at 0.9s intervals.

Frostborn[edit | edit source]

The Frostborn Icon

The Frostborn class has a time to master rating of High, and its starting gauntlet / elemental specialization is Common Frost Gauntlet.png Frost Gauntlet.

The strengths of the class are: High damage from long range.

The Frostborn have mastered Ice and its chilly but nuanced uses.

Skills

Level 1 (Starter Skill)

Frostborn Level 1.jpg
Frozen Alacrity - Ice Lance: Leaves a trail of Ice Puddles that dramatically increases movement speed.
Level 2
Frostborn Level 2.jpg
Icicle - Ice Lance: Hover in mid-air while aiming.
Level 3
Frostborn Level 3.jpg
Tundra - Flash Freeze Duration: +100%.
Level 4
Frostborn Level 4.jpg
Ice Prism - Ice Lance: Overcharge for 1s for +35% Spell Damage.

Pyromancer[edit | edit source]

The Pyromancer Icon

The Pyromancer class has a time to master rating of Low, and its starting gauntlet / elemental specialization is Common Fire Gauntlet.png Fire Gauntlet.

The strengths of the class are: Well-balanced area control.

From the flames, a Pyromancer wields fire to inflict long-lasting effects.

Skills

Level 1 (Starter Skill)

Pyromancer Level 1.jpg
Combust - Fireball Explosion Radius: +200%.
Level 2
Pyromancer Level 2.jpg
Firefly - Immune: Your team's Flamewalls.

On entering your team's Flamewalls: Take Flight (1.5s).

Level 3
Pyromancer Level 3.jpg
Pyrolysis - Flamewall Damage: +100% for 2s after cast.
Level 4
Pyromancer Level 4.jpg
Conflagration - On Fireball Hit: Spawn 4 smaller Fireballs at 90° angles that deal 5 - 10 damage based on proximity to center of exploision.

Stoneshaper[edit | edit source]

The Stoneshaper Icon

The Stoneshaper class has a time to master rating of Medium, and its starting gauntlet / elemental specialization is Common Stone Gauntlet.png Stone Gauntlet.

The strengths of the class are: Armored mid-range brawler.

The Stoneshapers forge with the power of earth itself.

Skills

Level 1 (Starter Skill)

Stoneshaper Level 1.jpg
Stoneskin - On Cast Shockwave: +5 Armor.
Level 2
Stoneshaper Level 2.jpg
Bedrock - On Cast Shockwave: Crash to the ground.
Level 3
Stoneshaper Level 3.jpg
Avalanche - Max Boulderfall Charges: +1.
Level 4
Stoneshaper Level 4.jpg
Accretion - Boulderfall: Grows in size as it flies.

Tempest[edit | edit source]

The Tempest Icon

The Tempest class has a time to master rating of High, and its starting gauntlet / elemental specialization is Common Wind Gauntlet.png Wind Gauntlet.

The strengths of the class are: High-flying mobility.

A Tempest's victory flies in on the wings of the wind.

Skills

Level 1 (Starter Skill)

Tempest Level 1.jpg
Wind Surge - On Wind Shear Ground Hit: Wind Jump.
Level 2
Tempest Level 2.jpg
Updraft - Immune: Your team's Tornadoes' Pull.

On entering your team's Tornadoes: Launch into the air.

Level 3
Tempest Level 3.jpg
Squall - In Air 1s/2s/3s: Spell Dmage: +5/15/25%.
Level 4
Tempest Level 4.jpg
Sudden Gust - In Air (1s): Sorcery Cooldown Speed: +100%.

Toxicologist[edit | edit source]

The Toxicologist Icon

The Toxicologist class has a time to master rating of Medium, and its starting gauntlet / elemental specialization is Common Toxic Gauntlet.png Toxic Gauntlet.

The strengths of the class are: Damage over time and stealth.

Toxicologists spew forth terrible poisons.

Skills

Level 1 (Starter Skill)

Toxicologist Level 1.jpg
Viscosity - Toxic Spray: Leaves Sticky Toxic Puddles for 15s that slow for 50% and deal 12 DPS (6 per tick).

Leaves a puddle right under a player's feet on direct hit.

Level 2
Toxicologist Level 2.jpg
Vanishing Mists - Immune: Your own Toxic Clouds.

On entering your own Toxic Clouds: Dash in the direction you're moving and become Invisible for 3s.

Level 3
Toxicologist Level 3.jpg
Outbreak - While Invisible: Toxic Spray Damage: +100%.
Level 4
Toxicologist Level 4.jpg
Spreading Sickness - Toxic Cloud: +2 Clouds.


See also[edit | edit source]