Frostborn[edit | edit source]
Playing As Frostborn
- Frozen Alacrity grants you high mobility, especially when traveling long distances.
- This is very convenient for aiding your squad in reaching Mana Vaults before your opponents.
- Remember to make use of Icicle to scout an area for nearby players, or to regain vision if you lose track of someone.
- To this end, its vast range enables you to gather intel on remote fights from a safe distance.
- Flash Freeze can quickly turn the tide of battle by blocking potent projectiles or Freezing opponents for a free shot.
- Practicing the timing of this sorcery is key to success, particularly when it comes to Tundra's short immunity.
Playing Against Frostborn
- The Ice Lance spell has the highest mana cost in the game. This severely hinders their damage output in the early game.
- Frostborns are considerably vulnerable at close range, since they can't charge-up Ice Lance fully without becoming an easy target.
- Ice Puddles are susceptible to many detrimental Elemental Interactions, such as shattering them into Ice Mist.
- Unlike other classes, Frostborn's mobility in heated combat is very limited. Keep up the pressure once you close the distance.
- Be on the lookout for the puddles in the distance, as they can be spotted from afar, giving away their location.
- Remember that Flash Freeze doesn't block projectiles from above or below. Levitate overhead to sneak a shot in.
- Alternatively, utilize Harmony's freeze immunity to disregard their sorcery entirely, putting them on the backfoot.
Conduit[edit | edit source]
Playing As Conduit
- Lightning Bolts are very fast projectiles, excellent for both long range poke as well as chasing opponents down.
- In addition, they are a hefty counter to airborne opponents who are less mobile and thus easier to track.
- Capitalize on your long range by climbing up high towers, mountains and the like.
- While you can't cast Spells during Lightning Strike's cast animation, you can still use your rune charges.
- Activate Overload often, even outside of combat, to ensure that you always have an extra rune charge at the ready.
- Secondary Strikes allows you to more easily cut off choke points for exceptional zone control.
Playing Against Conduit
- While Conduits have great sustained damage, they lack burst.
- Use this to your advantage by taking quick trades and breaking line of sight.
- Their mobility is limited while firing bolts, making them an easy target for most sorceries.
- Applying pressure and forcing them to use a rune charge, will reset Potential Energy's damage boost.
- Conduits struggle to track opponents in close quarters combat, so close the distance whenever possible.
Pyromancer[edit | edit source]
Playing As Pyromancer
- Pyromancers have a phenomenal early game due to Fireball's high base damage + Ignite from Combust.
- The tick damage numbers from Ignite can also serve as a way of tracking opponents.
- When paired with the Toxic Gauntlet, you can ignite Toxic Clouds into deadly Dragonfire explosions.
- The Flamewall has lots of uses, including zoning, cutting off areas, blocking certain spells and finishing off opponents.
- When fighting Frostborns & Toxicologists, take cover behind your Flamewall as their spells cannot pass through it.
- Try to stay on high ground as much as possible, and use Firefly if necessary. It makes hitting your Fireballs much easier.
- Furthermore, if you miss your Fireball from this angle, it has a chance to deal AoE damage when it hits the ground.
Playing Against Pyromancer
- Due to Fireballs' slow projectile speed, they become vastly easier to dodge at longer ranges.
- For the same reason, Pyromancers also struggle with hitting airborne targets.
- Be wary of their many AoE options such as Combust. All of them are ground based, so you can escape to the air for safety.
- If you're a Stoneshaper, you can instead use their fires against them by firing a Shockwave through it, leaving a Fire Trail.
- While you should generally avoid fighting Pyromancers up close, their Fireball & Toxic Cloud explosions can inflict self-damage.
- Many Sorceries can block Fireballs, Tornadoes and Wind Shears can even deflect them! See Elemental Interactions.
Toxicologist[edit | edit source]
Playing As Toxicologist
- Use Toxic Spray's Corrosion to slowly chip away at an opponent's remove armor before going in for the kill.
- Vanishing Mists offers exceptional mobility in combat, use it to close the gap and ambush your opponents.
- Utilizing Invisibility from runes, you can trigger Outbreak multiple times for immense burst.
- Igniting Toxic Clouds into deadly Dragonfire is a great way to finish off an opponent, especially with Spreading Sickness.
- However, use this combo with caution, as you lose your mobility option from Vanishing Mists.
- Initiate fights in tight corridors where it is harder for opponents to avoid your burst.
Playing Against Toxicologist
- Place down the Flamewall as cover if you get ambushed, as Toxic Spray shots cannot pass through it.
- Blow up Toxic Clouds with fire to deny their mobility from Vanishing Mists and burst from Outbreak.
- Tracking or damage over time effects will reveal their position while they're Invisible.
- To this end, breaking their Invisibility through AoEs from sorceries can also prove to be a viable strategy.
- Whilst Toxicologists' burst is lethal, it requires them to be at close range. Keep at a distance through wise rune usage.
- Wind Shears' unique ability to create Toxic Mist is a potent counter to Toxicologists that aren't careful.
Stoneshaper[edit | edit source]
Playing As Stoneshaper
- Make the most out of Stoneskin by using Shockwave while you're repositioning, even if you won't hit a target.
- Save a rune charge for when your armor has been broken, this buys you time to safely regenerate it.
- Using Bedrock efficiently can make your movement & shockwaves noticeably more unpredictable.
- Shockwave will often force an opponent to levitate into the air or onto high ground, expending lots of mana.
- Accretion increases Boulderfall's size substantially, becoming nearly unavoidable if thrown into confined areas.
- It can also be used defensively to block an opponent's Spells.
Playing Against Stoneshaper
- Stoneshapers are extremely terrain dependent. Since Shockwave can only be used on the ground, they struggle against airborne targets.
- Control the flow of battle by staying above them at all times. They'll be forced to resort to their secondary gauntlet.
- Be mindful of Boulderfall's surprisingly high burst potential once Avalanche is unlocked.
- Having the least mobility of all the classes, Stoneshapers are reliant on their rune to reposition and chase opponents.
- Exploit this by going on the offensive while their rune is on cooldown, as their escape options are limited.
- Most sorceries and Elemental Interactions are ground based, which naturally puts them at risk to taking AoE damage.
Tempest[edit | edit source]
Playing As Tempest
- Tempest is arguably the most mobile class in Spellbreak once a player masters how to use Wind Surge.
- Remember that you can wind jump off walls, trees, rocks etc. to utilize the skill to its full potential.
- Keep in the air for as long as possible in order to capitalize on the effects of Squall and Sudden Gust.
- Unlike other classes, the majority of Tempest's damage comes from your secondary gauntlet. Choose wisely.
- Wind Shears can deal high consistent damage, but only at higher rarities and at close range.
- Wind Shears can be used defensively to deflect fireballs, boulders and even Toxic Clouds.
- The Tornado is immensely disruptive to other classes, due to its wide variety of Elemental Interactions.
Playing Against Tempest
- Tempests can be slippery, but it requires them to fire Wind Shears at the ground rather than at you.
- Tempests cannot change direction as fast in the air as they can on the ground.
- They're therefore vulnerable to being sniped by high speed projectiles such as Ice Lance or Lightning bolt.
- Use their Tornado against them by mixing it with other elements to their detriment.
- Wind Shears' damage falls off drastically with distance, meaning their options for DPS is limited at long range.
- Tempest's mobility is largely only vertical and defensive in nature. They cannot use it to chase after you.
- Exploit this weakness by initiating or fleeing a fight after a quick trade using your own class mobility.
- Limit their use of Wind Surge and other skills by taking fights into tight spaces and castles.
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