Equipment

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Large Chest Opening

Players have access to a variety of equipment in Spellbreak to modify and enable their Spells, Sorceries and Rune abilities.

Equipment generally augments a player's offense, defense, movement and mobility via Amulets, Belts, Boots and Runes respectively.

A player can only equip one of each type of equipment, but may use the ping system to alert their squad of loot they don't need.

In addition, they also have a hotbar with 4 inventory slots available to carry up to 2 consumables per slot in.

Storing Gauntlets & Runes in these slots requires the Spellslinger.png Spellslinger Talent.

Chests[edit | edit source]

Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.

Common & Uncommon rarities of Gauntlets & other equipment can be found all across the Hollow Lands.

However, higher rarities are limited to Chests, with Legendary rarity being exclusive to Mana Vault.png Mana Vaults.

Mana Vault.png Mana Vaults spawn randomly across the map at match start and are indicated by the following icon: Mana Vault Icon.png.

Once activated, the it will assemble and open after 20 seconds. The assembly is audible to nearby players.

Additional Mana Vault.png Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.

Chests
Icon Name Loot
Rune Chest.png
Small Chest
  • One random Gauntlet or equipment of Rare or Epic rarity.
  • Small chance of a random Scroll.
Item Chest.png
Medium Chest
  • One random Gauntlet or equipment of Rare or Epic rarity.
  • One random Gauntlet or equipment of any rarity except Legendary.
  • Small chance of a random Scroll.
Gauntlet Chest.png
Large Chest
  • One random Gauntlet or equipment of Rare or Epic rarity.
  • Two random Gauntlets or equipment of any rarity except Legendary.
  • Small chance of a random Scroll.
Epic Chest.png
Epic Chest
  • One random Gauntlet or equipment of Epic rarity.
  • One random Scroll.
Mana Vault.png
Mana Vault
Footnotes
  • Chests have a slightly higher chance of spawning unequipped items.
  • Chests can't spawn multiple Gauntlets of the same element, nor equipment of the same type.
  • Chests will only spawn Spirit Scroll.png Scrolls for the categories that are available to upgrade.
    (E.g. if the Body Talent is fully upgraded or not selected, Body Scroll.png Body Scrolls won't spawn.)
  • In BR solo queue, Mana Vault.png Mana Vaults can only spawn a maximum of three total items.
  • In the Clash Game Mode, equipment of Common rarity is removed from the loot tables.
  • Epic Chest Map Locations.

Amulets, Belts & Boots[edit | edit source]

Players start the game with a baseline max health value of 100, a max armor value of 0, and a max mana value of 50.

These max values may be increased through a variety of equipment listed below. Belts dropped from Chests or Mana Vault.png Mana Vaults refill the player's armor to its max value.

Amulets
Icon Name Description
Common Amulet.png
Common Amulet Max Mana: +10
Uncommon Amulet.png
Uncommon Amulet Max Mana: +20
Rare Amulet.png
Rare Amulet Max Mana: +30
Epic Amulet.png
Epic Amulet Max Mana: +40
Legendary Amulet.png
Legendary Amulet Max Mana: +50

Belts
Icon Name Description
Common Belt.png
Common Belt Max Armor: +40
Uncommon Belt.png
Uncommon Belt Max Armor: +60
Rare Belt.png
Rare Belt Max Armor: +80
Epic Belt.png
Epic Belt Max armor: +90
Legendary Belt.png
Legendary Belt Max Armor: +100

Boots
Icon Name Description
Common Boots.png
Common Boots Run Speed: +2
Uncommon Boots.png
Uncommon Boots Run Speed: +3
Rare Boots.png
Rare Boots Run Speed: +4
Epic Boots.png
Epic Boots Run Speed: +5
Legendary Boots.png
Legendary Boots Run Speed: +6

Runes[edit | edit source]

Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes.

However, the cooldown is paused while hovering, and rune charges can only refill while the player is grounded or Tempest Level 1.jpg Wind Jumping.

Runes
Icon Name          Description          Duration Cooldown
Featherfall Rune.png
Featherfall Rune
Launch high up into the air, then slowly descend down for a duration.

Casting ends the descent. You must be grounded to utilize multiple charges.

3.7 s
14 s
11 s
10 s
9 s
8 s
Invisibility Rune.png
Invisibility Rune
Become Invisible for a duration and increase your Run Speed by 3.
10 s
10 s
8 s
7 s
6.5 s
6 s
Springstep Rune.png
Springstep
Leap into the air in the direction you're moving.
1 s
7 s
5.5 s
5 s
4.5 s
4 s
Flight Rune.png
Flight Rune
Fly up and propel yourself towards where your mouse points.

Is interrupted by collision or jumping.

You must be grounded to utilize multiple charges.

5 s
18 s
15 s
12 s
11 s
10 s
Chronomaster Rune.png
Chronomaster Rune
Place a ghost of your former self at your position.

4 seconds after activation, if you haven't been disrupted or exiled,
quickly rewind in time to the ghost's position.

Your health & armor are returned to the highest value recorded
within those 4 seconds. During the rewind you are immune,
truly invisible and any negative Status Effects on you are removed.

You must be grounded to utilize multiple charges.

4 s
22 s
18 s
16 s
14 s
13 s
Teleport Rune.png
Teleportation Rune
After a short channel (0.6s), you teleport to target location. (60 m)
22 s
18 s
15 s
14 s
13 s
Wolf'sBlood Rune.png
Wolf's Blood Rune
Outlines other players, revealing them through walls and terrain. (100 m)

This includes Invisible players, and also increases your Run Speed by 4.

12 s
12 s
9.5 s
8.5 s
8 s
7 s
Shadowstep Rune.png
Shadowstep Rune
Become Invisible for a duration and dash in the direction you're moving.
2 s
13 s
10 s
8.5 s
8 s
7 s
Dash Rune.png
Dash Rune
Quickly dash in the direction you're moving.
1 s
9 s
7 s
6 s
5 s
4.5 s

Consumables[edit | edit source]

Armor Shard Being Consumed

Consumables grants the user a regenerative buff for 10 seconds after a short channel. They can be found throughout the Hollow Lands.

The player can move at reduced speed, crouch and loot while channeling. Doesn't break Invisibility.

Casting any Spells, Sorceries, activating Runes, jumping or taking direct damage from another player will cancel the channel.

Consumables
Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Small Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.
Consumables
Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Small Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.


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