Equipment generally augments a player's offense, defense, movement and mobility via Amulets, Belts, Boots and Runes respectively.
A player can only equip one of each type of equipment, but may use the ping system to alert their squad of loot they don't need.
In addition, they also have a hotbar with 4 inventory slots available to carry up to 2 consumables per slot in.
Chests[edit | edit source]
Equipment comes in 5 different tiers of rarity; Common, Uncommon, Rare, Epic and Legendary.
Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.
Once activated, it will assemble and open after 20 seconds. The assembly is audible to nearby players.
Amulets, Belts & Boots[edit | edit source]
Players start the game with a baseline max health value of 100, a max armor value of 0, and a max mana value of 50.
|Common Amulet||Max Mana: +10|
|Uncommon Amulet||Max Mana: +20|
|Rare Amulet||Max Mana: +30|
|Epic Amulet||Max Mana: +40|
|Legendary Amulet||Max Mana: +50|
|Common Belt||Max Armor: +20|
|Uncommon Belt||Max Armor: +40|
|Rare Belt||Max Armor: +60|
|Epic Belt||Max armor: +80|
|Legendary Belt||Max Armor: +100|
|Common Boots||Run Speed: +1|
|Uncommon Boots||Run Speed: +2|
|Rare Boots||Run Speed: +3|
|Epic Boots||Run Speed: +4|
|Legendary Boots||Run Speed: +5|
Runes[edit | edit source]
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.
Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes. The cooldown timer is paused while hovering.
|Icon||Name||Description||Duration||Cooldown Based On Rarity|
|Leap into the air in the direction you're moving.|
|Quickly dash in the direction you're moving.|
|Become Invisible for a duration and increase your Run Speed by 3.|
|Become Invisible for a duration and dash in the direction you're moving.|
|Following a loud howl, increase your Run Speed by 4 and Outline your opponents.
Reveals them through walls, terrain and Invisibility for the duration. (100 m)
|Launch high up into the air, then slowly descend down for a duration.
Casting ends the descent. You must be grounded to utilize multiple charges.
|Fly up and propel yourself towards where your mouse points.
Is interrupted by collision or jumping.
You must be grounded to utilize multiple charges.
|Teleport to target location after a short channel. (60 m)|
|Place a ghost of your former self at your position.
4 seconds after activation, quickly rewind back in time to the ghost's position.
Consumables[edit | edit source]
|Small Health Potion||After drinking for 3 seconds, heals you for 20 health over 10 seconds.|
|Large Health Potion||After drinking for 6 seconds, heals you for 50 health over 10 seconds.|
|Small Armor Shard||After consuming for 3 seconds, grants you 20 armor over 10 seconds.|
|Large Armor Shard||After consuming for 6 seconds, grants you 50 armor over 10 seconds.|
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