Equipment

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Inventory UI

Players have access to a variety of equipment in Spellbreak to modify and enable their Spells, Sorceries and Rune abilities.

Equipment generally augments a player's offense, defense, and mobility via Amulets, Belts, and Boots respectively. A player can only equip one of each type of equipment.

Players also have 4 additional inventory slots available to carry unequipped equipment and Gauntlets in. Consumables can stack up to 2 in one inventory slot.

The ping system can be used to alert teammates of valuable loot they find.

At the start of the game, players will have a baseline max health value of 100, a max mana value of 50, and a max armor value of 20.

These max values can be increased through a variety of equipment listed below, and also through certain Class Skills.

Mana is used to cast Spells and also to levitate. Levitating costs 10% max mana per 0.1 second.

This means a player can levitate for up to for 1 second regardless of how much max mana they have.

Once their mana is depleted they will have to recharge it again over 1 second.

Chests[edit | edit source]

Gauntlet Chest Opening

Equipment can be found all across the Hollow Lands. However, only equipment of at least Rare rarity has unique abilities attached to them, with the exception of Runes.

The higher rarity equipment can be found in chests, which are primarily stored in castles and villages.

Equipment of Legendary rarity however, can only be found in Mana Vault.png Mana Vaults.

These spawn randomly across the map at match start. They are indicated by the following icon: Mana Vault Black Credit Rusty.png.

Additional Mana Vault.png Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.

Its assembly takes 20 seconds, and is audible to nearby players.

Chests
Icon Name Loot
Gauntlet Chest.png
Gauntlet Chest
  • One random Gauntlet of Rare or Epic rarity.
  • Two or three pieces of random equipment of any rarity, except Legendary.
Item Chest.png
Item Chest
  • One random Amulet, Belt or pair of Boots of Rare or Epic rarity.
  • Two or three pieces of random equipment of any rarity, except Legendary.
Rune Chest.png
Rune Chest
  • One random Rune of any rarity.
  • Two or three pieces of random equipment of any rarity except Legendary.
Epic Chest.png
Epic Chest
  • One piece of random equipment of Epic rarity.
Mana Vault.png
Mana Vault
  • One piece of random equipment of Legendary rarity.
  • Between one and three additional piece(s) of random equipment of Epic or
    Legendary rarity.

Note: In classic solo queue, Mana Vault.png Mana Vaults will only contain a maximum of three items rather than four.

In the Clash Game Mode, equipment of Common rarity is removed from the loot tables of chests.

A map of the Epic Chest locations can be found here.

Amulets, Belts & Boots[edit | edit source]

Amulets
Icon Name Description
Dextrous Amulet.png
Common Amulet Max Mana: +10
Dextrous Amulet.png
Uncommon Amulet Max Mana: +20
Quickening Amulet.png
Rare Amulet
of the Berserker
Sorcery Cooldown: -35%
Max Mana: +30
Mind Amulet.png
Rare Amulet
of the Wanderer
Cast Speed: +20%
Max Mana: +30
Student Amulet.png
Epic Amulet
of the Slayer
Spell Damage: +15%
Max Mana: +40
Vandal Amulet.png
Epic Amulet
of the Baron
On Full Mana: Spell Damage +25%
Max Mana: +40
Knowledge Amulet.png
Legendary Amulet
of the Spellslinger
On Spell Cast: Sorcery Cooldowns -2s
Cooldown: 2s
Max Mana: +50
Behemoth Amulet.png
Legendary Amulet
of the Behemoth
Spell Damage: +10%
Cast Speed: +15%
Max Mana: +50
Belts
Icon Name Description
Armored Belt.png
Common Belt Max Armor: +20
Armored Belt.png
Uncommon Belt Max Armor: +40
RunicSpeed Belt.png
Rare Belt
of the Slayer
Rune Cooldown Speed: +20%
Max Armor: +55
RunicStudy Belt.png
Rare Belt
of the Wanderer
Max Rune Chargers: +1
Max Armor: +55
Spellslinger Belt.png
Epic Belt
of the Spellslinger
On Spell Cast: Rune Cooldown -2s
Cooldown: 3s
Max armor: +65
Student Belt.png
Epic Belt
of the Baron
On Full Armor:
Damage Resistance +80%
Max Armor: +65
Behemoth Belt.png
Legendary Belt
of the Behemoth
Damage Resistance: +10%
Max Rune Charges: +1
Max Armor: +70
RunicFluency Belt.png
Legendary Belt
of the Berserker
Max Rune Charges: +2
Rune Cooldown Speed: +20%.
Max Armor: +70
Boots
Icon Name Description
Student Boots.png
Common Boots Run Speed: +2
Student Boots.png
Uncommon Boots Run Speed: +3
Grounding Boots.png
Rare Boots
of the Berserker
Immune: Shock
On Lightning Damage Taken:
Run Speed +4 (5s)
Run Speed: +4
Cat Boots.png
Rare Boots
of the Spellslinger
On Spell Cast: Run Speed +1 (10s).
Stacks 5 times.
Run Speed: +4
Behemoth Boots.png
Epic Boots
of the Behemoth
Immune: Shock, Toxic Puddles.
Run Speed: +5
Spiked Boots.png
Epic Boots
of the Baron
On Full Health: Run Speed +6
Run Speed: +5
Leaping Boots.png
Legendary Boots
of the Slayer
Levitation Mana Cost: -25%.
Max Jump: +25%
Run Speed: +6
Phasing Boots.png
Legendary Boots
of the Wanderer
Invisibility (5s) every 10s
Run Speed: +6

Runes[edit | edit source]

Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

They have 1 charge by default, and can only recharge fully once the player touches or Tempest Level 1.jpg Wind Jumps off the ground.

Runes
Icon Name Description Cooldown &
(Duration)
Featherfall Rune.png
Featherfall Rune
Launch high up into the air, then slowly descend down for a duration.

You must be grounded to utilize multiple charges.

12 Seconds
(3.7 Seconds)
Invisibility Rune.png
Invisibility Rune
Become Invisible and increase your Run Speed by 3.
10 Seconds
(10 Seconds)
Springstep Rune.png
Springstep
Leap into the air in the direction you're moving.
5 Seconds
(1 Second)
Flight Rune.png
Flight Rune
Fly up and propel yourself towards where your mouse points.

Is interrupted by collision or jumping.

You must be grounded to utilize multiple charges.

15 Seconds
(5 Seconds)
Chronomaster Rune.png
Chronomaster Rune
Place a ghost of your former self at your position.

4 seconds after activation, if you haven't been disrupted or exiled,
quickly rewind in time to the ghost's position.

During the rewind your health & armor are returned
to the highest value recorded within those 4 seconds.

While rewinding you are immune, truly invisible
and any negative Status Effects on you are removed.

You must be grounded to utilize multiple charges.

15 Seconds
(4 Seconds)
Teleport Rune.png
Teleportation Rune
After a short channel (0.8s), you teleport to target location. (45 m)
20 Seconds
(-)
Wolf'sBlood Rune.png
Wolf's Blood Rune
Outline other players, allowing you to see them through walls and terrain.

Includes Invisible players. (100 m)

12 Seconds
(12 Seconds)
Shadowstep Rune.png
Shadowstep Rune
Become Invisible for a period of time and teleport forward a short distance.
8 Seconds
(1.5 Seconds)
Dash Rune.png
Dash Rune
Quickly dash in the direction you're moving.
5 Seconds
(1 Second)

Consumables[edit | edit source]

Armor Shard Being Consumed

Consumables grants the user a regenerative buff for 10 seconds after a short channel.
The player can move at reduced speed, crouch and loot while channeling. Doesn't break Invisibility.
Casting any Spells, Sorceries, activating Runes, jumping or taking direct damage from another player will cancel the channel.

Consumables
Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Small Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.


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