Equipment (Patch .28)

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Inventory UI Patch .28
This is an Archived Page. Any edits done should only be for the purpose of categorization or maintaining old content.

Players have access to a variety of equipment in Spellbreak to modify and enable their Spells, Sorceries and Rune abilities. Equipment generally augments a player's offense, defense, and mobility (Amulets, Belts, and Boots respectively).

Equipment can be found all across the Hollow Lands, but is primarily found inside chests stored in castles and villages.

However, only equipment of at least Rare rarity has unique abilities attached to them, with the exception of runes.

Players start the game with a baseline max health value of 100, a max mana value of 100, and a max armor value of 75.

These values can be changed with a variety of equipment listed below, and also through selectable Scrolls from Classes like Stoneshaper.jpgStoneshaper's Stoneshaper Scroll 2.jpg Flesh to Stone, or Tempest.jpgTempest's Tempest Level 2.jpg Slipstream.

Players have 4 inventory slots available. Consumables can stack up to 2 in one inventory slot.

Chests

Gauntlet Chest Opening
Chests
Icon Name Loot
Gauntlet Chest.png Gauntlet Chest
  • One random Gauntlet of at least Rare rarity.
  • Two or three pieces of random equipment of any rarity.
Item Chest.png Item Chest
  • One random Amulet, Belt or pair of Boots of at least Rare rarity.
  • Two or three pieces of random equipment of any rarity.
Rune Chest.png Rune Chest
  • One random Rune of any rarity.
  • Two or three pieces of random equipment of any rarity.
Epic Chest.png Epic Chest
  • One piece of random equipment of at least Epic rarity
Mana Vault.png Mana Vault
  • One Skill Point.
  • Between one and three additional Skill Point(s) or piece(s) of random equipment of at least Epic rarity

Note: Additional equipment found through Scavenger.jpg Scavenger's Scavenger Scroll 1.jpg Finders Keepers will always be of random rarity regardless of the chest opened.

Amulets, Belts & Boots

Amulets
Icon Name Description
Dextrous Amulet.png
Common Amulet Max Mana: +15.
Dextrous Amulet.png
Uncommon Amulet Max Mana: +30.
Mind Amulet.png
Rare Amulet of the Wanderer Cast Speed: +20%
Max Mana: +45.
Quickening Amulet.png
Rare Amulet of the Berserker Sorcery Cooldown: -35%
Max Mana: +45.
Student Amulet.png
Epic Amulet of the Slayer Spell Damage: +15%
Max Mana: +60.
Epic Amulet of the Mender.png
Epic Amulet of the Mender Drain Armor: 20%
Max Mana: +60.
Behemoth Amulet.png
Legendary Amulet of the Behemoth Spell Damage: +10%
Cast Speed: +15%
Max Mana: +75.
Scribe Amulet.png
Legendary Amulet of the Scribe On Rune Use: Refresh Sorceries
Cooldown: 5s
Max Mana: +75.
Belts
Icon Name Description
Armored Belt.png
Common Belt Max Armor: +20.
Armored Belt.png
Uncommon Belt Max Armor: +40.
RunicSpeed Belt.png
Rare Belt of the Slayer Rune Cooldown Speed: +20%
Max Armor: +55.
RunicStudy Belt.png
Rare Belt of the Wanderer Max Rune Chargers: +1
Max Armor: +55.
Impenetrable Belt.png
Epic Belt of the Mender Health And Armor Recovery Rate: +50%
Max Armor: +65.
Scribe Belt.png
Epic Belt of the Scribe On Rune Use: Damage Resistance: +95% (1s)
Cooldown: 5 Seconds
Max armor: +65.
Behemoth Belt.png
Legendary Belt of the Behemoth Damage Resistance: +10%
Max Rune Charges: +1
Max Armor: +70.
RunicFluency Belt.png
Legendary Belt of the Berserker Max Rune Charges: +2
Rune Cooldown Speed: +20%.
Max Armor: +70.
Boots
Icon Name Description
Student Boots.png
Common Boots Run Speed: +2.
Student Boots.png
Uncommon Boots Run Speed: +3.
Scribe Boots.png
Rare Boots of the Scribe On Rune Use: Run Speed: +4 (5s)
Run Speed: +4.
Grounding Boots.png
Rare Boots of the Berserker Immune: Shock
On Lightning Damage Taken: Run Speed +4 (5s)
Run Speed: +4.
Behemoth Boots.png
Epic Boots of the Behemoth Immune: Shock, Toxic Puddles, Ice Patches
Run Speed: +5.
Boots of the Mender.png
Epic Boots of the Mender On Crouch (1s): Regenerate 4 Health / 2s
Run Speed: +5.
Leaping Boots.png
Legendary Boots of the Slayer Triple Jump
Max Jump: +25%.
Run Speed: +6.
Phasing Boots.png
Legendary Boots of the Wanderer Invisibility (5s) every 10s
Run Speed: +6.

Runes

Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.

Runes
Icon Name Description Cooldown And (Duration)
Featherfall Rune.png
Featherfall Rune Fly vertically into the air, then slowly descend down for a duration.

Hold jump to hover, descending even slower.

12 Seconds

(3.7 Seconds)

Invisibility Rune.png
Invisibility Rune Become invisible and increases your sprint speed by 3. 10 Seconds

(10 Seconds)

Springstep Rune.png
Springstep Leap into the air in the direction you're moving. 5 Seconds

(1 Second)

Flight Rune.png
Flight Rune For the duration, fly up and propel yourself towards where your mouse points.

Is interrupted by damage, collision or by jumping.

25 Seconds

(5 Seconds)

Chronomaster Rune.png
Chronomaster Rune Place a ghost of your former self at your position. 4 seconds after using the rune, quickly rewind in time to the ghost's position. Player is immune while rewinding.

While rewinding, your health and armor will be returned to the highest value recorded within those 4 seconds. Furthermore, any negative status effects on you will be removed.

15 Seconds (currently bugged at 20)

(4 Seconds)

Teleport Rune.png
Teleportation Rune After a short channel (0.8s), you teleport to target location. (48m range) 20 Seconds

(-)

Wolf'sBlood Rune.png
Wolf's Blood Rune Outline other players through walls and terrain, highlighting them.
Includes invisible players.
12 Seconds

(6 Seconds)

Shadowstep Rune.png
Shadowstep Rune Become invisible for a period of time and teleport forward a short distance. 8 Seconds

(2.5 Seconds)

Dash Rune.png
Dash Rune Quickly dash in the direction you're moving. 5 Seconds

(1 Second)

Blink Rune.png
Blink Rune Blink forward a short distance. 3 Charges. 3 Seconds

(-)

Consumables

Consumables grants the user a regenerative buff for 10 seconds after a short channel.
The player can't sprint, but can move, crouch and loot while channeling. Doesn't break invisibility.
Casting any Spells, Sorceries, activating Runes or taking direct damage from another player will cancel the channel.

Consumables
Icon Name Description
SmallHP Consumable.png
Small Health Potion After drinking for 3 seconds, heals you for 20 health over 10 seconds.
LargeHP Consumable.png
Large Health Potion After drinking for 6 seconds, heals you for 50 health over 10 seconds.
Small Armor Shard.png
Small Armor Shard After consuming for 3 seconds, grants you 20 armor over 10 seconds.
Large Armor Shard.png
Large Armor Shard After consuming for 6 seconds, grants you 50 armor over 10 seconds.


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