This is an archived page. It does not reflect the current state of Spellbreak. |
Players have access to a variety of equipment in Spellbreak to modify and enable their Spells, Sorceries and Rune abilities.
Equipment generally augments a player's offense, defense, and mobility via Amulets, Belts, Boots and Runes respectively.
A player can only equip one of each type of equipment, but may use the ping system to alert their squad of loot they don't need.
Players also have 4 additional inventory slots available to carry up to 2 consumables per slot, as well as unequipped equipment and Gauntlets in.
Players start the game with a baseline max health value of 100, a max mana value of 50, and a max armor value of 20.
These max values may be increased through a variety of equipment listed below.
Mana is a shared resource used to cast Spells and to levitate. Levitating costs 10% max mana per 0.1 second.
This means a player can levitate for up to for 1 second regardless of how much max mana they have.
Once their mana is depleted they will have to recharge it again over 1 second.
Chests[ | ]
Equipment can be found all across the Hollow Lands. Only equipment of at least Rare rarity has unique abilities attached to them, excluding Runes.
The higher rarity equipment can be found in chests, which are primarily stored in castles and villages.
Equipment of Legendary rarity however, can only be found in Mana Vaults.
These spawn randomly across the map at match start and are indicated by the following icon: .
Once activated, the Mana Vault will assemble and open after 20 seconds. The assembly is audible to nearby players.
Additional Mana Vaults will spawn within a safe zone each time the Spellstorm fully encloses it.
Chests | ||
---|---|---|
Icon | Name | Loot |
| ||
| ||
| ||
| ||
Note: In classic solo queue, Mana Vaults can only drop a maximum of two additional pieces rather than three.
In the Clash Game Mode, equipment of Common rarity is removed from the loot tables of chests.
A map of the Epic Chest locations can be found here.
Amulets, Belts & Boots[ | ]
Amulets | ||
---|---|---|
Icon | Name | Description |
Common Amulet | Max Mana: +10 | |
Uncommon Amulet | Max Mana: +20 | |
Rare Amulet of the Berserker |
Sorcery Cooldown: -35% | |
Max Mana: +30 | ||
Rare Amulet of the Wanderer |
Cast Speed: +20% | |
Max Mana: +30 | ||
Epic Amulet of the Slayer |
Spell Damage: +15% | |
Max Mana: +40 | ||
Epic Amulet of the Baron |
On Full Mana: Spell Damage +25% | |
Max Mana: +40 | ||
Legendary Amulet of the Spellslinger |
On Spell Cast: Sorcery Cooldowns -2s | |
Cooldown: 2s | ||
Max Mana: +50 | ||
Legendary Amulet of the Behemoth |
Spell Damage: +10% | |
Cast Speed: +15% | ||
Max Mana: +50 |
Belts | ||
---|---|---|
Icon | Name | Description |
Common Belt | Max Armor: +20 | |
Uncommon Belt | Max Armor: +40 | |
Rare Belt of the Slayer |
Rune Cooldown Speed: +20% | |
Max Armor: +55 | ||
Rare Belt of the Wanderer |
Max Rune Chargers: +1 | |
Max Armor: +55 | ||
Epic Belt of the Spellslinger |
On Spell Cast: Rune Cooldown -2s | |
Cooldown: 3s | ||
Max armor: +65 | ||
Epic Belt of the Baron |
On Full Armor: Damage Resistance +80% | |
Max Armor: +65 | ||
Legendary Belt of the Behemoth |
Damage Resistance: +10% | |
Max Rune Charges: +1 | ||
Max Armor: +70 | ||
Legendary Belt of the Berserker |
Max Rune Charges: +2 | |
Rune Cooldown Speed: +20%. | ||
Max Armor: +70 |
Boots | ||
---|---|---|
Icon | Name | Description |
Common Boots | Run Speed: +2 | |
Uncommon Boots | Run Speed: +3 | |
Rare Boots of the Berserker |
Immune: Shock | |
On Lightning Damage Taken: Run Speed +4 (5s) | ||
Run Speed: +4 | ||
Rare Boots of the Spellslinger |
On Spell Cast: Run Speed +1 (10s). Stacks 5 times. | |
Run Speed: +4 | ||
Epic Boots of the Behemoth |
Immune: Shock, Toxic Puddles. | |
Run Speed: +5 | ||
Epic Boots of the Baron |
On Full Health: Run Speed +6 | |
Run Speed: +5 | ||
Legendary Boots of the Slayer |
Levitation Mana Cost: -25%. | |
Max Jump: +25% | ||
Run Speed: +6 | ||
Legendary Boots of the Wanderer |
Invisibility (5s) every 10s | |
Run Speed: +6 |
Runes[ | ]
Runes grant access to a third activated ability which provides non-damaging utility, primarily mobility.
Players have a max rune charge of 1 by default, and will refill a charge once the cooldown timer completes.
However, the cooldown is paused while hovering, and rune charges can only refill while the player is grounded or Wind Jumping.
Runes | |||
---|---|---|---|
Icon | Name | Description | Cooldown & (Duration) |
Launch high up into the air, then slowly descend down for a duration.
You must be grounded to utilize multiple charges. |
(3.7 Seconds) | ||
Become Invisible and increase your Run Speed by 3. | (10 Seconds) | ||
Leap into the air in the direction you're moving. | (1 Second) | ||
Fly up and propel yourself towards where your mouse points.
Is interrupted by collision or jumping. You must be grounded to utilize multiple charges. |
(5 Seconds) | ||
Place a ghost of your former self at your position.
4 seconds after activation, if you haven't been disrupted or exiled, During the rewind your health & armor are returned While rewinding you are immune, truly invisible You must be grounded to utilize multiple charges. |
(4 Seconds) | ||
After a short channel (0.8s), you teleport to target location. (48 m) | (-) | ||
Outline other players, allowing you to see them through walls and terrain.
Includes Invisible players. (100 m) |
(12 Seconds) | ||
Become Invisible for a duration and teleport forward a short distance. | (1.5 Seconds) | ||
Quickly dash in the direction you're moving. | (1 Second) |
Consumables[ | ]
Consumables grants the user a regenerative buff for 10 seconds after a short channel. They can be found throughout the Hollow Lands.
The player can move at reduced speed, crouch and loot while channeling. Doesn't break Invisibility.
Casting any Spells, Sorceries, activating Runes, jumping or taking direct damage from another player will cancel the channel.
Consumables | ||
---|---|---|
Icon | Name | Description |
Small Health Potion | After drinking for 3 seconds, heals you for 20 health over 10 seconds. | |
Large Health Potion | After drinking for 6 seconds, heals you for 50 health over 10 seconds. | |
Small Armor Shard | After consuming for 3 seconds, grants you 20 armor over 10 seconds. | |
Large Armor Shard | After consuming for 6 seconds, grants you 50 armor over 10 seconds. |
Archives | Archives |
---|---|
Classes 3.1 • 2.1 • 1.0 • .38 • .30 • .28 .20 • .19 • .17 • .16 • .14 • Pre-.14 Equipment 3.1 • 2.1 • 1.2 • 1.0 • .38 • .35 .28 • .25 • .24 • .20 • .17 • .14 Spells & Sorceries 3.1 • 2.1 • 1.2 • .38 • .28 • .19 Talents 3.1 • 2.1 • 1.2 • 1.0 • .38 Cosmetics .41 • .36 • .28 |