- Sprint Speed bonuses changed from percentage to flat value.
- Affected Skills: Lightning Fast, Frozen Alacrity,
Vanishing Mists, Invigorate & Frenzy
- Affected Skills: Lightning Fast, Frozen Alacrity,
- Tempest: Squall Scroll now only amplifies spell damage
- Stoneshaper: Flesh to Stone Scroll effect is no longer instant.
- Scholar: Careful Study Scroll now highlights Invisible targets.
- Scout: Tracking Scroll now highlights Invisible targets.
- Crack Shot:
- High Velocity Scroll nerfed
from 30/60/90% to 15/30/45% projectile speed. - Steady Aim Scroll reworked
- High Velocity Scroll nerfed
This is an archived page. It does not reflect the current state of Spellbreak. |
In Spellbreak, the player can choose to play as two of twelve classes simultaneously that gives access to different scrolls.
These serve to augment the player's character, allowing for different builds and playstyles. Two gauntlets of the same element may be equipped.
Each class comes with a passive that they immediately start with, and three upgradable scrolls.
Over the course of the match, upon collecting a Skill Point the player will be presented with two random scrolls - one from each selected class.
The skill point can be used to unlock / upgrade only one of these two scrolls. A new selection of scrolls will appear with every subsequent skill point earned.
Each scroll must be unlocked with a skill point before it can be upgraded further.
There are 3 ways to acquire Skill Points:
- Enter a new safe zone.
- Open a Shrine. (Later renamed to Mana Vault)
- Exile opponents while having the Zealot's Vivisection scroll.
Players start the game with a baseline max health value of 100, a max mana value of 100, and a max armor value of 20.
These values can be changed with through a variety of Equipment and specific Scrolls such as Stoneshaper's Flesh to Stone, or Tempest's Slipstream.
Bulwark
The Bulwark class has a time to master rating of Low, its elemental specialization is None and the strengths of the class are: Extremely durable.
The Bulwarks specialize in defense and close-quarters combat.
Scrolls | |
---|---|
Passive |
Fortify - If you have any armor, regenerate 5 armor every 10 seconds. |
Selectable Scroll 1 | Inner Peace - After taking damage, regenerate 40%/55%/70% of that damage over 20 seconds, but any further damage taken stops the regeneration. |
Selectable Scroll 2 | Manavore - 30%/40%/50% of damage done to HP is taken from mana instead. |
Selectable Scroll 3 | Transference - Gain armor equal to 20%/30%/40% of damage done to target's armor. |
Scavenger
The Scavenger class has a time to master rating of Low, its elemental specialization is None and the strengths of the class are: Finding items.
Scavengers make do with what's around but if they can't, they just make more.
Scrolls | |
---|---|
Passive |
Finders Keepers - Chests you open contain 1 additional item. |
Selectable Scroll 1 | Appraise - Items within 50/100/150 meters are highlighted. |
Selectable Scroll 2 | Finest Wares - When your inventory and equipment slots are full, lower rune cooldown by 5/10/15%, decrease cast time by 5/10/15%., and reduce all incoming damage by 5/10/15%.. |
Selectable Scroll 3 | Thirst Quencer - Picking up a new potion or shard gives you an extra 1/2/3 of that type. You consume items 15%/25%/35% faster. |
Conduit
The Conduit class has a time to master rating of High, its elemental specialization is Lightning and the strengths of the class are: Sprint speed, Indirect and passive damage.
Conduits call down the power of lightning from the skies.
Scrolls | |
---|---|
Passive |
Lightning Fast - Increases sprint speed by 2, but breaks briefly when you attack or take damage. |
Selectable Scroll 1 | Arc Flash - Your lightning bolts have a 25/50/75% chance to leave behind a ball of lightning that strikes nearby players. |
Selectable Scroll 2 | Charged Rune - After using your rune, fire arcs of lightning toward the nearest target for 20/30/40 damage (has 5 second cooldown). |
Selectable Scroll 3 | Lightning Rod - Your Lightning Strike strikes an additional 1/2/3 times. |
Pyromancer
The Pyromancer class has a time to master rating of Low, its elemental specialization is Fire and the strengths of the class are: Healing and damage over time.
From the flames, a Pyromancer wields fire to inflict long-lasting effects.
Scrolls | |
---|---|
Passive |
Phoenix's Rebirth - Resurrect on death with 50% HP, becoming immune for a short duration, but only once. |
Selectable Scroll 1 | Born of Fire - Become immune to your Fireball explosions and heal 4/8/12 HP every 2 seconds while standing in fire. |
Selectable Scroll 2 | Ignite - Your Fireballs set players on fire, dealing 2/4/6 damage per second for 3 seconds. |
Selectable Scroll 3 | Lasting Burn - Fireballs leave puddles of fire that last for 5/10/15 seconds. |
Tempest
The Tempest class has a time to master rating of High, its elemental specialization is Wind and the strengths of the class are: Aerial combat.
A Tempest's victory flies in on the wings of the wind.
Scrolls | |
---|---|
Passive |
Updraft - Become immune to Tornadoes and launch skyward when entering them. [Including Electric/Toxic/Flame Tornadoes] |
Selectable Scroll 1 | Slipstream - Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal. |
Selectable Scroll 2 | Squall - For every spell cast in the air, increases spell damage by 6/8/10% up to a max of 30/40/50%. After touching the ground, all stacks are lost. |
Selectable Scroll 3 | Sudden Gust - After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air. |
Frostborn
The Frostborn class has a time to master rating of High, its elemental specialization is Frost and the strengths of the class are: Mobility, Utility.
The Frostborn have mastered Ice and its chilly but nuanced uses.
Scrolls | |
---|---|
Passive |
Cold Snap - Every 30 seconds, set your overarmor to 50. It shatters after taking any damage. |
Selectable Scroll 1 | Chilling Effect - While on ice, mana costs are reduced by 50/70/90%. |
Selectable Scroll 2 | Frozen Alacrity - Increase sprint speed on ice by 10/12/14 and no longer slip on ice. |
Selectable Scroll 3 | Tundra - Increase Flash Freeze's size and duration by 50%/75%/100%. |
Stoneshaper
The Stoneshaper class has a time to master rating of Medium, its elemental specialization is Stone and the strengths of the class are: Armor-based attacks and defense.
The Stoneshapers forge with the power of earth itself.
Scrolls | |
---|---|
Passive |
Sunder - Targets lose an additional 20% armor when damaged. |
Selectable Scroll 1 | Earth's Mantle - If damage would exile you, set your HP to 1 instead. Cannot occur more than once every 90/75/60 seconds. |
Selectable Scroll 2 | Flesh to Stone - Sets your armor and max armor to 200/250/300, but max HP to 10 over 10 seconds. |
Selectable Scroll 3 | Rockslide - Increases the length of your Shockwave by 15/30/45% and makes it bounce off obstacles instead of colliding. |
Toxicologist
The Toxicologist class has a time to master rating of Medium, its elemental specialization is Toxic and the strengths of the class are: Zone control, Damage over time.
Toxicologists spew forth terrible poisons.
Scrolls | |
---|---|
Passive |
Corrosion - Targets you hit lose 5 armor every 5 seconds for 15 seconds. |
Selectable Scroll 1 | Bubonic Bounce - Toxic Cloud bounces 1/2/3 times and leaves behind an extra cloud per bounce. |
Selectable Scroll 2 | Spreading Sickness - Targets take an additional 20/30/40% damage from your attacks over the next 10 seconds if they have no armor. |
Selectable Scroll 3 | Vanishing Mists - "Become immune to all Toxic Clouds and become invisible and increase your sprint speed by 3 for 3/6/9 seconds when entering one. |
Scholar
The Scholar class has a time to master rating of Medium, its elemental specialization is None and the strengths of the class are: Rune usage, Target tracking.
Scholars study runes and have learned powerful single-use magics.
Scrolls | |
---|---|
Passive |
Updated Translations - Decrease rune cooldown by 20%. |
Selectable Scroll 1 | Careful Study - Targets you hit are outlined for 5/7/10 seconds. [Includes invisible targets] |
Selectable Scroll 2 | Runic Inspiration - After using a rune, decreases your and your nearby teammates' rune cooldown by 30/40/50% for 5 seconds (targets have 15 second cooldown). |
Selectable Scroll 3 | Intense Learning - Instantly refill a rune charge upon taking 40/30/20 total damage. |
Scout
The Scout class has a time to master rating of Medium, its elemental specialization is None and the strengths of the class are: Map knowledge, Team support.
Scouts are incredible leaders who execute deliberate plans whilst tracking down their foes.
Scrolls | |
---|---|
Passive |
Foresight - See upcoming Shrine locations. |
Selectable Scroll 1 | Invigorate - Every 3 seconds, increases your and your nearby teammates' sprint speed by 1/2/3 for 4 seconds. |
Selectable Scroll 2 | Shot Caller - Decreases your spell damage by 30% but increases damage done to targets from any source by 15/20/25% for 3 seconds. |
Selectable Scroll 3 | Tracking - Targets you hit are outlined for you and your team for 2/4/6 seconds. [Includes invisible targets] |
Crack Shot
The Crack Shot class has a time to master rating of High, its elemental specialization is None and the strengths of the class are: High damage precision casting.
Crack Shots prefer to take their foes down from long range with skillful shots.
Scrolls | |
---|---|
Passive |
Empower - Deal 30% more spell damage with a single spell. After casting, it takes 10 seconds to become Empowered again. |
Selectable Scroll 1 | Armor Piercing - 20%/30%/40% of damage ignores target's armor. |
Selectable Scroll 2 | High Velocity - Increases projectile speed by 15/30/45%. |
Selectable Scroll 3 | Steady Aim - After not moving for 1 second, increases your spell damage by 4/6/8% every second. Stacks up to 5 times up to a maximum of 20/30/40%. |
Zealot
The Zealot class has a time to master rating of High, its elemental specialization is None and the strengths of the class are: High risk, High reward aggression.
The Zealot gains their power through their own pain.
Scrolls | |
---|---|
Passive |
Frenzy - When you're at or below 35 HP, increases damage by 35% and sprint speed by 2. |
Selectable Scroll 1 | Blood Armor - Every 3 seconds, gain 3/5/7 armor, but lose 2/3/4 health (stops at max armor or 5 or less health). |
Selectable Scroll 2 | Penitence - If you take more than 40 damage to HP in 2 seconds, further incoming damage is reduced by 30/50/70% for 2 seconds. |
Selectable Scroll 3 | Vivisection - Upon exiling an enemy, they have a 80/90/100% chance to drop a Skill Point. |
See Also
Archives | Archives |
---|---|
Classes 3.1 • 2.1 • 1.0 • .38 • .30 • .28 .20 • .19 • .17 • .16 • .14 • Pre-.14 Equipment 3.1 • 2.1 • 1.2 • 1.0 • .38 • .35 .28 • .25 • .24 • .20 • .17 • .14 Spells & Sorceries 3.1 • 2.1 • 1.2 • .38 • .28 • .19 Talents 3.1 • 2.1 • 1.2 • 1.0 • .38 Cosmetics .41 • .36 • .28 |