Spellbreak is set in a ravaged fantasy world filled with elemental magic.
You assume the role of a Breaker, a magically gifted outcast who has come to the Hollow Lands to take as much power and loot as you can and get out.
History[edit | edit source]
Spellbreak is set in an area once known as the Highlands and now known only as the Hollow Lands. The various fights for power and treasure take place after an apocalyptic event called The Fracture.
The Fracture and the Spellstorm that came along with it changed the face of the Highlands forever, making it not just uninhabitable but lethal to the former denizens.
Only the fortress of Longwatch remained unscathed somehow, where the majority of human refugees now settle in.
Within Longwatch is also a Breaker controlled area lead by Avira Emberdane called the Stormeave Plateau, from where they travel to the Hollow Lands via portals.
Long before this event however, the wardens of each kingdom formed an alliance between them called the Five Hand Alliance.
The Five Hand Alliance[edit | edit source]
The five kingdoms of the Highlands* and their respective wardens:
- Halcyon Kinship – Alad Fieldbrand, Hand of the People
- Banehelm Academy – Gryff Lawkett, Hand of Defense
- Dustpool Conglomerate – Verec Grandwell, Hand of Commerce
- Longwatch Protectorate – Kanah Grimtree, Hand of Knowledge
- Bogmore Collective – Shadehand, Hand of Secrets
The founder and architect of this alliance was Alad Fieldbrand, the first Hand of the People. He was a warden of Fort Halcyon, where the seat of government was formed.
The alliance is organized democratically, meaning that each Hand gets to vote in matters that pertain to the entire region.
They also have their own individual responsibilities surrounding different aspects of the alliance, as can be derived from their titles.
Not much is known about the times before the forging of the alliance aside from folktales of endless bloody feuds between the kingdoms.
It is said that the alliance was formed in part to ensure that there would never be a single tyrant ruling all of the Highlands.
However, Garrick believes it was also out of necessity to fight against a rising external threat that would eventually lead to the "Lost War".
*(Descriptions for each of the kingdoms needed)
Culture[edit | edit source]
Humans[edit | edit source]
The human race in Spellbreak is divided into three factions:
- VowKeepers: Also known as Keepers, are a very religious group of people, that stick to very specific forms of beliefs and zealotry.
- They have taken a vow to never use magic in their quest for "knowledge and understanding".
- VowBreakers: Also known as Breakers, have chosen to break the sacred vow of not practicing magic. They do so primarily through the use of Vital Stones.
- They are in an forever on-going feud with the Keepers.
- VowGuards: Also known as Guards, are the strong arm of the Keepers, acting as a sort of military force.
- They ensure that the use of magic is kept outlawed. Though the Guards themselves are allowed to use it.
Prisma[edit | edit source]
The Prisma are a race seperate from humans. Not much is known about them yet, outside of their capital city going under the name Vidallah. Garrick mentions how they used to be a trading partner of Halcyon over a century ago.
Currency & Trade[edit | edit source]
Before the Fracture, Dustpool Hold was the home of mining operations, and as a result became the center of trade and commerce in the Highlands.
Dealing in both regular currency as well as the trade of valuable items such as magic-induced runestones, and gems of different variety; Brilstones, Vital Stones & Elan Stones.
Their value varies with the quality and the cuts of the gems. Dustpool was primarily where Brilstones could be found, which are said to be the source of a Gauntlet's power.
Additionally, Garrick alludes to how the Gauntlets may have been crafted by an unknown race of great armorers.
Magic[edit | edit source]
Elemental Magic[edit | edit source]
Elemental Magic draws from the power of the world itself to manipulate the elements.
Specially crafted-gauntlets with special gems allow a user to attune to a specific element and wield it against their foes.
On the one hand, this makes elemental magic an extremely powerful tool, even out of combat.
On the other hand, elemental magic has had disastrous effects on the Highlands.
it is suspected to be a major cause of the Spellstorm, and in some way connected to the cause of the The Fracture.
Breakers wield elemental magic when they are looting the Hollow Lands in order to protect themselves from other Breakers.
Runic Magic[edit | edit source]
Runic Magic involves scrolls and special glyphs (characters) that contain certain effects.
Very little is known about Runic Magic save by Garrick and a handful of VowKeepers. It is said that the Prisma once practiced Rune Magic.
Runic Magic seems to take a couple of major forms:
- Scrolls that contain glyphs that alter a user's abilities
- Runestones that channel runic magic
- Runechips that serve simple tasks
Garrick has found several examples of Runic Magic in the vaults of the VowKeepers as well as in the remains of the Hollow Lands.
Some Breakers use runic magic to augment their abilities while in the Hollow Lands and gain an edge over their opponents.
It is even said that some Breakers use Runic Magic to alter their appearance or taunt their foes.
Exiling / Revival Magic[edit | edit source]
Judging from the Vital Stone Talent, it is reasonable to assume these gems contain revival powers.
(More info needed)
Geography & Architecture[edit | edit source]
The current state of the Highlands is known to most breakers through crudely shared maps.
The Highlands, however, have been separated from the rest of the world for at least 2 generations.
After The Fracture, Longwatch seperated from the rest of the Highlands.
The castles and villages' style is a hybrid between nordic and japanese architecture.
Notable Characters[edit | edit source]
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