Status Effects

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Frozen Character Model

In Spellbreak, there are a variety of status effects that may be applied to a player's character to either enhance or inhibit their ability to perform certain actions in combat.

The majority of status effects are applied through various Spell & Sorcery Interactions. But they can also be applied through runes or specific class skills.

The following list only describes the actions of which a player is inhibited from making during a status effect. As a result, all other actions not listed are assumed to be allowed by default.

Locked out terminology is used when describing an action the player is completely prohibited from carrying out during the respective status effect.

Crowd Control[edit | edit source]

  • Lightning Icon Black.png Shock: A player that is shocked by electricity is locked out from performing casting spells, sorceries, runes or swapping gauntlets for 2 seconds. Grants shock immunity for 5 seconds from when the shock is applied.
  • Wind Icon Black.png Pull: A player that is being pulled by a Tornado will have their movement freedom reduced, this includes dashes but not or teleports. The pull is stronger while airborne.
  • Frostborn Level 1.jpg Ice Puddle: A player that is standing on slippery Ice Puddles will slide, reducing acceleration when changing direction, but in return gains a large movement speed bonus.
  • Frozen.png Slow: A player that slowed has their movement speed lowered by 50% immediately if touching a toxic puddle, or over 2 seconds if interacting with freeze effects, that in addition also affect casting speeds.
  • Frost Icon Black.png Freeze: A player that is frozen is locked out from performing any actions for 2 seconds, or until they take damage from any source. Grants freeze immunity for 5 seconds from when the freeze is applied.
    Character model will be frozen in place.

Mobility[edit | edit source]

  • Featherfall Rune.png Featherfall: A player that is launched into the air by activating the Featherfall rune is locked out from casting spells, sorceries or swapping gauntlets until they're near peak height. And are locked out from subsequent rune usages until grounded.
  • Chronomaster Rune.png Rewind: A player that is rewinding is immune to all damage but locked out from performing any actions during the rewind. They will also cleanse themselves of all negative status effects.
  • Dash Rune.png Dash: A player that is dashing is locked out from performing any actions except movement and jumping.
  • Teleport Rune.png Teleport: A player that is teleporting is locked out from performing any actions except jumping.
  • Flight Rune.png Flight: A player that is flying is locked out from performing any actions during the wind-up animation. During flight they are locked out from using consumables, swapping gauntlets and subsequent rune usages until grounded.
    Casting spells. sorceries or jumping or hitting something during flight cancels it.

Utility[edit | edit source]

  • Pyromancer Passive.jpg Immunity: A player that is immune cannot take any damage nor be applied any new negative effects.
  • Invisibility Rune.png Invisibility: A player that is invisible has their character model made faintly translucent and their trail removed. Their footsteps can still be heard. Breaks upon the player casting any spells, sorceries, activating runes or taking damage.
  • Wolf'sBlood Rune.png Outlined: A player that is being outlined will have their character model appear as bright red, and can be seen through walls and terrain. Also applies to invisible players.

Debuffs[edit | edit source]

  • Fire Icon Black.png Ignite: A player that is ignited will take 5 damage per second for 3 seconds. Players get ignited only by touching the Flamewall.
  • Toxic Icon Black.png Corrosion: A player that is corroded will take 4 damage per second for 3 seconds, but only to their armor. Players get corroded by taking any toxic damage.

Channels[edit | edit source]

  • LargeHP Consumable.png Consumables: A player that is using consumables cannot cast spells, sorceries, activate runes or jump without canceling the channel.
  • Resurrect Icon.png Resurrecting: A player that is resurrecting cannot perform any other actions without canceling the channel. Being successfully resurrected heals the player for 40 health.
  • Exile Icon.png Exiling: A player that is exiling cannot perform any other actions or take damage without canceling the channel. Being successfully exiled ends the match for the given player.
  • Levitation: A player that is levitating is only locked out from using consumables. Casting spells, sorceries or using runes cancels the channel.
  • Recharging: A player that is recharging mana is locked out from casting any spells or levitating for 1 second. Using sorceries in the air pauses the recharge channel.
  • Sorceries: A player that is casting (not aiming) sorceries is locked out from performing any actions except movement and jumping.
  • Hover: A player will enter a hover state when aiming & casting a sorcery or the Ice Lance spell using the Frostborn Level 2.jpg Icicle skill in the air. They are locked out using consumables.
    Hovering pauses mana regeneration and sorcery cooldowns, whilst runes will continue to cooldown but cannot refresh until grounded.


See Also[edit | edit source]