Status Effects

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Frozen Character Model

In Spellbreak, there are a variety of Status Effects that inhibit a player's ability to perform certain actions in combat.

The majority of status effects are applied through various Elemental Interactions. But they can also be applied or avoided through Runes, Talents or specific Class Skills.

The following tables describe the degree to which an action is permitted or not during a status effect.

( = Permitted = Limited Permission = Prohibited)

Crowd Control[edit | edit source]

Crowd Control
  Icon      Name    Wasd.png Jump Key.png Dash Rune.png Star.png Legendary Fire Gauntlet.png Spellslinger.png LargeHP Consumable.png Additional Info
             Additional             
Info
Wind Icon.png Pull                                                 
Pulls players caught in a Tornado towards the center of its vortex.
The pull is stronger while airborne & reduces the mobility of some Runes.
Lightning Icon.png Shock
Shock lasts for 2 seconds, and grants them shock immunity for 3 seconds afterwards.
Frost Icon.png Freeze
Freeze lasts for up to 2 seconds, and breaks if they take damage from any source except puddles.
Grants freeze immunity for 5 seconds from when the freeze is applied.
Frozen.png Slow
Slowed players have their movement speed lowered by 50% immediately if touching a Toxic Puddle.
If in a freezing effect it increases gradually over 1.5 seconds instead, and affects casting speed as well.

Mobility[edit | edit source]

Mobility
  Icon      Name    Wasd.png Jump Key.png Dash Rune.png Star.png Legendary Fire Gauntlet.png Spellslinger.png LargeHP Consumable.png Additional Info
             Additional             
Info
Frostborn Level 1.jpg Ice Puddle                                                 
A player that is ice skating on Ice Puddles will accelerate to a fixed high movement speed. Doesn't stack with Run Speed.
Featherfall Rune.png Featherfall
Chronomaster Rune.png Rewind
Rewinding will cleanse a player of any current status effects and is immune from being applied new ones or taking damage.
Teleport Rune.png Teleport
Flight Rune.png Flight
Flight can be cancelled prematurely by either jumping or hitting terrain.
Dash Rune.png Dash

Buffs & Debuffs[edit | edit source]

Buffs & Debuffs
  Icon      Name    Wasd.png Jump Key.png Dash Rune.png Star.png Legendary Fire Gauntlet.png Spellslinger.png LargeHP Consumable.png Additional Info
             Additional             
Info
Invisibility Rune.png Invisibility                                                 
Invisibility makes a player's character model faintly translucent and removes their trail when levitating. Their footsteps can still be heard. Breaks upon casting or taking damage.
Wolf'sBlood Rune.png Outline
Outline highlights players as bright red.
If outlined by the Wolf's Blood Rune, they can also be seen through walls, terrain and whilst invisible.
Fire Icon.png Ignite
Ignite deals 5 damage per second for 3 seconds. Is only applied by taking damage from a Flamewall.
Toxic Icon.png Corrosion
Corrosion deals 4 damage per second to armor only for 3 seconds. Is applied by taking toxic damage from any source except Toxic Puddles.
Disrupted Orb.png Disruption
Disruption turns the player into a glowing orb for up to 90 seconds upon taking lethal damage, limiting them to only slow movement.

They can either be
Resurrect Icon.png revived with 40 health by an ally, or Exile Icon.png exiled prematurely by an opponent.

Channels[edit | edit source]

Channels
  Icon      Name    Wasd.png Jump Key.png Dash Rune.png Star.png Legendary Fire Gauntlet.png Spellslinger.png LargeHP Consumable.png Additional Info
             Additional             
Info
LargeHP Consumable.png Consumables                                                 
Will be interrupted upon taking damage
Spirit Scroll.png Scrolls                                                 
Reading a Spirit Scroll.png Scroll upgrades the player's Talent. Will not be interrupted upon taking damage.
Channel duration: 3 seconds.
Resurrect Icon.png Revive
Reviving a player returns them to life with 40 health. Will not be interrupted upon taking damage.
Channel duration: 5 seconds.
Exile Icon.png Exile
Exiling a player eliminates them from the match. Will be interrupted upon taking damage.
Channel duration: 5 seconds.
Levitate
Levitating costs 10% max mana per 0.1 seconds and leaves a trail behind.
Mana
Recharge
Casting or aiming a sorcery pauses the channel.
Channel duration: 1 second.
Hover
A player enters a hover state when aiming sorcery or activating the Frostborn Level 2.jpg Icicle skill while airborne.
Pauses mana recharging & the cooldowns of sorceries, runes as well as the Knowledge Amulet.png Spellslinger Amulet while hovering. Can be cancelled by a Spellcast input.
Spellcasting


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