The talents are divided into three categories: Mind, Body and Spirit.
Players have a total of 6 Talent Points they can spend on 1 talent per category.
Picking none of the Talents in a category is also an option.
Talents are active from the beginning of a match and may be upgraded up to 3 times, indicated by the small circles around their icon.
They are upgraded by reading Scrolls of the same category as a selected talent.
Only three talents are unlocked by default, the rest are unlocked by reaching Mastery Rank 3 or 6 with a specific Class.
Once unlocked they may be used with any Class.
|Icon||Name||Point Cost||Class||Rank Req.||Description|
|Focused Mana||1||—||—||On >80% Mana: Spell Damage +15/18/20/30%|
|Spellslinger||1||Rank 6||Store extra Gauntlets and Runes in your Inventory.|
Sorcery Cooldown: -5/8/10/15%
|Runic Fluency||2||Rank 3||Max Rune Charge: +1|
Rune Cooldown: -5/7/10/15%
|Tracking||2||Rank 3||On Spell Hit: Outlines target for you and your squad for 3/3.5/4/6s. Includes Invisible players.|
|Harmony||3||Rank 6||Immune: Slow, Freeze, Shock|
Incoming Damage Reduction: 5/7/10/15%
|Dexterity||1||Rank 3||Jump Height: +25%|
Levitation Mana Cost: -15/18/20/30%
|Scavenging||1||Rank 6||On Exile Opponent: Restore 25/30/35/50 Health and Armor.|
|Fervor||2||—||—||Spell Cast Speed: +15/18/20/25%|
|Finders Keepers||2||Rank 3||Chance to find Scrolls: +50/75/100/150%|
|Fortitude||3||Rank 6||Create a barrier that absorbs one source of damage before reforming.|
|Escapist||1||—||—||On Damage Taken: Run Speed +3/4/5/7 (5s)|
|Recklessness||1||Rank 6||On No Armor: Spell Damage +15/18/20/25%|
On No Armor: Mana Cost -15/18/20/25%
|Recovery||2||Rank 6||On Health Damage: Regenerate 50% of damage taken over 12/10/8/6s|
|Thirsty||2||Rank 3||Potion and Shard Consume Speed: +50/60/75/100%|
Potions and Shards affect nearby teammates for 50%. (15 m)
|Vital Stone||3||Rank 3||On Disruption (once): Resurrect with 10/25/35/50 Health.|
Immune for 4s after Resurrection.
Reading a Spirit Scroll refreshes the Talent.
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